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Vakya Labs • Open Growth Utilities

Free Ad Fatigue Simulator: Find the View Where Recall Peaks

Every extra ad view costs money. After a certain point, it also makes people remember your ad less.

Enter three numbers. The simulator plots memory and fatigue across a 16-view, four-week campaign and shows the exact view where you should stop.

▦ Run the simulator →

No sign-up. No data leaves your browser. Last verified: October 2026. Reviewed by Mayank Singh Khati, Growth & SEO Strategist.

✓ Use it if you:

  • ✓buy paid social, video or display and set frequency caps
  • ✓need to explain to a client why 12 views a month beat 30
  • ✓want a quick check before spending on a new campaign

✕ Skip it if you:

  • •need measured results for a live campaign. This is a planning model, so use your platform's own reports for real numbers
  • •run one-off ads, such as a single-day sale, where frequency planning does not apply

Ad Fatigue Simulator

Adjust your 3 campaign settings on the left to see when your ad peaks and when to stop showing it.

Try an example:
1 Step 1 • Enter Your 3 Numbers
3.0 sec

Average time people watch before scrolling (start at 2.0s for social feeds).

2.5 views / week

How many times one person sees your campaign per week.

3 ads

Number of different ad variations running at the same time.

2 Step 2 • Plain-English Answer
• Healthy Setup
• Recommended Frequency Cap
Stop or swap ads after View #8 (~4 weeks)

People remember your ad best at View #8 (86% recall score). After View #8, boredom grows faster than memory — and by View #14, extra views do zero good.

⚡
What to do: Cap total views at 8 per person (around 2.5 views/week) or swap in new creatives after ~4 weeks.
Best View to Stop
View #8 Peak recall: 86% (~4 wks)
Fatigue Starts
View #8 Boredom begins to hurt
Wears Out Completely
View #14 Views past here waste spend
Memory vs. Fatigue Across 16 Views Click or hover any point (#1 to #16) to see exact numbers for that view.
Net Recall (What sticks) Memory Built Ad Fatigue
Hover or click any point (#1 to #16) on the curve above to inspect exact numbers.
Actionable Diagnostics

What does the simulator tell you?

It shows the number of views at which an ad is remembered best, and the number at which more views start to do harm. Change attention time, frequency or creative count, and the curve moves straight away.

You get one answer you can act on: where to set your frequency cap, and when to swap in a new creative.
Side-by-Side Scenario Comparison

See it with real numbers

Two campaigns. Both get 2.0 seconds of attention per view. Only frequency and creative count differ.

Metric / Parameter Campaign A Campaign B
Weekly frequency 5 views 3 views
Active creatives 1 3
Net recall peaks at • View 3 (score 34) • View 7 (score 77)
Net recall reaches zero at • View 6 • View 13
Audience Reach
10,00,000 People
Cost per 1,000 Impressions (CPM)
₹200
Total Campaign Spend (16 Views)
₹32,00,000
Effective Spend (Views 1–7)
₹14,00,000
Post-Peak Spend (Views 8–16)
₹18,00,000

* These are model outputs, not results from a real campaign.

Budget Efficiency & Media Waste

How much money does this affect?

Take an illustration. You reach 10 lakh people at ₹200 per 1,000 impressions. At 16 views each, that is 1.6 crore impressions and a ₹32 lakh budget.

If your peak is at view 7, the 9 views after it make up ₹18 lakh of that spend. In the simulation, those views add no net recall.

01 •
Attention
Threshold
Factor 1

1. Attention sets how much each view is worth.

Media researcher Karen Nelson-Field found that an ad needs roughly 2.5 seconds of active attention to start building memory. Earlier research she cites found that 85% of digital placements fall short of that.

Newer work shows 1.5 seconds can be enough when a brand has strong, recognisable assets, such as a logo or colour people already know. If that describes your brand, test the 1.5 to 2.0 second range.

A = min(1.35, max(0.20, (t_attention − 0.5) / 2.0))
02 •
Spaced
Repetition
Factor 2

2. Spacing sets how well views stick.

Memory research going back to Hermann Ebbinghaus shows that repeats spread over time are retained better than repeats bunched together. The simulator reduces the value of each view once you pass three views a week.

S = max(0.50, 1 − max(0, (f_weekly − 3.0) × 0.12))
03 •
Gross Recall
Ceiling
Factor 3

3. Repetition builds recall, with a ceiling.

A 2015 meta-analysis by Susanne Schmidt and Martin Eisend, published in the Journal of Advertising, found that in experiments consumer attitude peaked at about ten exposures. Recall kept rising until at least the eighth. The simulator's recall curve levels off in the same range.

E(n) = min(100, 96 × (1 − e^(−0.32 · n · A · S)))
04 •
Berlyne's
Two-Factor
Tedium
Factor 4

4. Tedium cancels the gain.

Psychologist Daniel Berlyne described how repeated exposure first raises liking, then lowers it as people grow bored. The simulator assumes each creative holds up for about 2.2 views before fatigue begins. More creatives push that point back.

F(n) = min(100, max(0, (n − 2.2C)^1.65 × (f_weekly / 2.5) × 4.5))

Your CPM and reach will differ. Run your own numbers through the ROAS Calculator and CAC Calculator to see what a trimmed frequency cap could save.

Explore Calculators →
Methodology & Academic Literature

How does the model work?

The simulator combines four ideas from advertising and memory research. Each one controls a different part of the curve.

01 • Attention Threshold

1. Attention sets how much each view is worth.

Media researcher Karen Nelson-Field found that an ad needs roughly 2.5 seconds of active attention to start building memory. Earlier research she cites found that 85% of digital placements fall short of that. Newer work shows 1.5 seconds can be enough when a brand has strong, recognisable assets, such as a logo or colour people already know. If that describes your brand, test the 1.5 to 2.0 second range.

A = min(1.35, max(0.20, (t_attention − 0.5) / 2.0))
02 • Spaced Repetition

2. Spacing sets how well views stick.

Memory research going back to Hermann Ebbinghaus shows that repeats spread over time are retained better than repeats bunched together. The simulator reduces the value of each view once you pass three views a week.

S = max(0.50, 1 − max(0, (f_weekly − 3.0) × 0.12))
03 • Gross Recall Ceiling

3. Repetition builds recall, with a ceiling.

A 2015 meta-analysis by Susanne Schmidt and Martin Eisend, published in the Journal of Advertising, found that in experiments consumer attitude peaked at about ten exposures. Recall kept rising until at least the eighth. The simulator's recall curve levels off in the same range.

E(n) = min(100, 96 × (1 − e^(−0.32 · n · A · S)))
04 • Berlyne's Two-Factor Tedium

4. Tedium cancels the gain.

Psychologist Daniel Berlyne described how repeated exposure first raises liking, then lowers it as people grow bored. The simulator assumes each creative holds up for about 2.2 views before fatigue begins. More creatives push that point back.

F(n) = min(100, max(0, (n − 2.2C)^1.65 × (f_weekly / 2.5) × 4.5))

⚠ What the simulator cannot do

The curve shapes come from the research above. The exact constants, such as the 96% recall ceiling and the 2.2 views per creative, are Vakya Labs modelling choices. The papers do not publish them.

Real audiences differ by platform, product and creative quality. Treat the output as a starting point for a test, then check it against your platform's reporting.

Planning Method Comparison

How does it compare with other ways of setting frequency?

Method Best for Limits
Gut feeling or "frequency of three" Quick decisions Ignores attention time and creative count
Platform reach and frequency planner Forecasting reach and cost Tells you who you reach, not how well they remember
Paid attention-measurement study Measuring a real campaign Needs budget and weeks of fieldwork
• This simulator Planning caps and creative rotation before you spend Model-based, so it needs checking against live data

Use the simulator first, then confirm with live data.

Implementation Workflow

How to use it: a four-step plan

01

Find your attention time

Use your platform's average view duration or an attention report. If you have none, start at 2.0 seconds for social feeds.

02

Enter your current frequency cap and creative count

Use what is live now.

03

Read the peak view

Set your total frequency cap at or just before it.

04

Test one change

Add a creative, or lower the weekly cap, and compare the curves. Then run the change as a real A/B test.

Next Step

Start now: Run the 30-second simulation. Then check what you could save with the ROAS Calculator, or see how your audience responds with the Engagement Rate Calculator. All three sit in our Open Growth Utilities suite.

Run Simulation ↑
Common Questions

Frequently asked questions

Ad fatigue is the point where people have seen an ad so often that they stop noticing it or start to dislike it. Click rates fall and cost per result rises.
It depends on your attention time and creative count. In the simulator, three views a week with three creatives and 2.0 seconds of attention peaks at view 7. Enter your own numbers to find yours.
Nelson-Field's research identifies about 2.5 seconds as the point where memory begins to form. The simulator rewards time above that and penalises time below it.
More creatives delay fatigue. In the simulator, each creative adds about 2.2 views before tedium begins. Adding creatives has diminishing returns once your cap is already low.
It is a planning model, not a measurement. Use it to form a hypothesis, then test it with your platform's data.
Yes. The inputs are the same. Only your attention time changes, because platforms differ. Short feed ads often earn about 2 seconds, while longer video can earn more.
No. The calculation runs in your browser.
Yes. No sign-up and no usage limit.